![]() ![]() Some of the puzzles are really cleverly done. Every room I entered made me think, “what madness am I now being thrown into?” It was equal parts exhilarating and unsettling – especially in the few rooms that took me a while to solve. It is all very clever and well thought out. Whether it is increasing the size of objects by moving them closer or farther from you or shifting objects around in uncanny ways. Most of the puzzles involve perspective manipulation of some sort and using that perspective to move or change boring, ordinary objects. ![]() It made me think about my mind and how I approach things in real life not many games do that and it was so unique and stimulating. They blend together to tell a great tale of how people approach their problems and I really took something away from the whole experience. In the same vein as that, as the game progresses, everything from the load screens to visual clues in the game, really come together to show how well this experience has been made. I thought this was a light-hearted puzzle game? They were both funny and well written throughout and without spoiling too much, some of their dialogue and the ways they interact with you is very, very smart. You had Doctor Pierce, who was usually the voice of reason behind what was happening to you and a lady’s voice, who If I remember correctly is nameless and was the system admin type character. ![]() One of the other things I really appreciated was the two voices that accompanied you through this weird, perspective-based nightmare. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |